![]() It's a turn-based game, like a thousand other turn-based games that respect the player's time. Why do I need to waste time on this? It's not an RTS. I know he's going to move from A, where he is standing, to B, where i double clicked. If I double click on a location, I know my Marine is going to get there. And you can't just put a weight on the spacebar and wait you have to let go of space after the first one, then press it again once you've judged that the next movie has started. You have to skip each separately by holding space. It still doesn't turn off nearly enough of the timewasters.)Īnd as to the movies that are skippable, why can't I skip them with a single click? Sometimes you have 2+ movies chained together. (Note: I already have the two relevant options turned off. Why can't the camera pan be faster, for that matter? ![]() Why do I need to see the camera slooowly panning to each Bloom group on a map every time, when they move? Why do I need to see listen to all this unskippable dialog at the start of certain missions? Why do I need to see an unskippable movie at the end of a mission? Why do I need to see an unskippable movie at the start of a mission? This game, on the other hand, while well designed in many ways, feels like. They have options that govern movement animation speed and, in some games, separately an option for shooting animation speed, so you can slow/speed those up as you want.Īnd there is basically no time-wasting outside of combat, either, as everything happens instantly or is skippable with a single click. ![]() Every self-respecting X-com and X-com-clone from the early days of the genre, starting from the very first one in 1993, and /including the original Chaos Gate from 1998/, knows how to respect the player's time. ![]()
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